My career began over 13 years ago when I joined Looking Glass Studios, the highly-regarded development studio already responsible for multiple critically-acclaimed entertainment titles.

Michael Thomas Ryan

Vexigon, LLC
Chief Operating Officer

Profile
  • Birthday: March 26
  • Location: Southern California

 

Releases
  • The Bourne Conspiracy
  • Dark Messiah of Might & Magic
  • Eye of Rana
  • Monster Smash
  • Thief: The Dark Project
  • Thief Gold
  • Thief II: The Metal Age
  • Star Trek: Armada II
  • System Shock 2
  • Wolfenstein: Enemy Territory

 

Affiliations
  • IGDA
  • San Diego Modo Users Group

 

Links

During my tenure there, I was able to work with, and learn from some of the best minds in the industry, and assist in the development of the highly-praised Thief series. I also worked with Irrational Games during the development of their first title, System Shock 2, the cult classic widely regarded as one of the greatest games ever made.

Since Looking Glass Studios, I’ve gone on to work with a number of successful game development studios beginning with Mad Doc Software, where I worked on Star Trek: Armada II, a real-time strategy game for the PC, and Wolfenstein: Enemy Territory, an expansion pack for Return to Castle Wolfenstein.

Towards the end of 2003, I co-founded Fat Frog Studios with long-time associate and former Looking Glass Studios and Mad Doc Software developer, Timothy Farrar. The studio was our foray into the realm of mobile platform game development, and together we published the award-winning game, Eye of Rana, released internationally through numerous mobile phone carriers. I functioned as Creative Director, and was responsible for the game design and art direction of the studio’s projects.

I also worked with Floodgate Entertainment and Arkane Studios during the development of Dark Messiah of Might and Magic for the PC, as well as High Moon Studios, where I recently completed development of The Bourne Conspiracy for Xbox 360 and PS3.

During my career, I have filled the role of Level, Game, and Lead Designer, Artist, Modeler, Programmer, and Creative Director. I have worked with some of the industry’s most prestigious development studios, have learned from some of the best, talented developers, and have worked on a number of highly-lauded, award-winning games for the PC, Xbox 360, Playstation 3, and mobile phones. I strive to develop titles with innovative gameplay, strong production-values, and very enjoyable user experiences.


About this site …

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